Shatter Logo
Created for the August Experimental Gameplay Project theme of "Zero Buttons"
Windows
Mac
Webplayer
Since I began working on this during the Ludum Dare 18 weekend, I also tried to incorporate the LD 18 theme of "Enemies as Weapons". In the end I didn't get much time to work on it during the competition period, so it didn't get entered.

You control the "star" which follows your mouse cursor. The coloured blocks have a gravitational attraction to the block and will be drawn towards you. The idea of each level is simply to destroy all of the blocks. You can't damage the blocks directly, but you can smash them into each other or boundaries of the play area to break them into pieces. Yellow blocks are the least dense followed by red, green and finally blue blocks which are the densest. Bigger, denser blocks more difficult to smash.

There's no way to die, so it's more of a toy than a proper game. The original plan was for the blocks to be dangerous to the star, so you'd have to dodge out of the way after attracting them. In practice this made the game incredibly difficult, as blocks accelerate extremely quickly when they get close to the star.

Hover over menu items to select them
Move the mouse over the star when it appears to begin the game